Note: TTW= The Teacher Will; TSW= The Students Will; GCR= Google Classroom
Nota: TTW= La voluntad del maestro; TSW= La Voluntad de los Estudiantes; GCR= Aula de Google
I. Standard(s):
HS.WH.CE.1 Examine effects of the movement of people, cultures, goods, diseases and technologies through established systems of connection, including the Silk Roads, Trans Saharan Trade Routes and Indian Ocean Maritime System between 1300-1450.
HS.WH.CO.1 Assess how inter- and intra-regional interactions shaped the development of empires and cultures in multiple global regions between 1300-1750.
HS.WH.CH.2 Explain continuities and changes within the religion, ideology, science and arts of empires and nation-states in multiple global regions between 1300-1750.
HS.WH.CH.3 Analyze changes and continuities within and among the Indian Ocean Maritime System, Trans-Saharan System and Silk Roads due to technology and the opening of the Atlantic System between 1300-1750.
HS.G.MM.2 Evaluate reasons for the spatial distribution of human populations at different scales on Earth’s surface.
HS.WH.CH.1 Analyze the rise and fall of major states and empires in Africa, Asia, the Middle East, Europe and the Americas between 1300-1500.
A. Clear Target: I can demonstrate an understanding of the unit 2 standards. I will know that I have it when I can complete the benchmark test with at least 80% accuracy.
B. Set/Interest Cue: N/A
C. Bell Ringer: TSW complete their study guides if they are not done already, and prepare for a test review.
C. Campanero: TSW completa sus guías de estudio si aún no las ha hecho y prepárese para una revisión de prueba.
D. Presentation of New Material: TSW play a review game. It will be TT choice. TT can choose a game called grudge Cornhole, where each team will start with 5 Xs on the board under their team name. The students, in their teams will answer questions from the study guide (with it put away). If the team gets the question correct, they get to toss tow bags at the cornhole board. For each bag that lands on and stays on the board, they get to erase an X of any team. For each bag that goes into and all the way through the hole on the board, they get to erase two Xs. If they have zero Xs as a team, instead of erasing Xs from other teams, they can add Xs to their team. The team with the most Xs at the end wins.
TT can also choose a Blooket over ancient Israel. Here is the link to the Blooket.
1. Checks For Understanding (CFU):
2. Video in Video N/A
3. Simulation: N/A
E. Guided Practice: TTW explain the rules of the game. TTW have a student share, and demonstrate all of the steps in the game. TTW give an example and demonstrate how to play the game.
F. Independent Practice (The assignments are due the next school day): The students will play the review game unless they were absent the day prior. If they were absent the day prior they will use their notes packet and knowledge from the lessons, TSW complete a study guide over unit three.
G. Closure: Ask to see if the students have any questions about the unit.
H. Assessment: Study Guide